AI Insights · Timothy · July 2024
Top 5 Cooking Games on iOS in Oceania for Q2 2024
Explore the performance of the top 5 cooking games on iOS in Oceania during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 cooking games on iOS in Oceania showcased varied performance metrics in terms of downloads, revenue, and active users. Below is an overview of how each app fared during this period, based on data from Sensor Tower.
Pizza Ready! from Supercent, Inc. experienced a fluctuation in weekly revenue, starting at approximately $2.3K in early April and declining to around $990 by late May before recovering to $1.7K by the end of June. Weekly downloads saw a notable peak at 23K in early April, then dipped to around 8.2K in late May, followed by a rise to nearly 12.8K by the end of June. The active user base showed a downward trend from 34.9K in early April to around 19.2K by late May, with a rebound to nearly 24.6K by the end of the quarter.
Fill The Fridge! by Rollic Games had modest revenue, peaking at $278 in late April and generally hovering below $50 for most of the quarter. Downloads started at 6.7K in early April, dropping to around 2.6K in early June, and then saw a small rise to 4K by the end of the quarter. Active users peaked at 17.9K in early April but generally trended downwards, ending the quarter at approximately 11.1K.
Gossip Harbor®: Merge & Story from Microfun Limited showed a strong revenue performance, starting at $56.8K in early April and rising steadily to reach $78.8K by the end of June. Downloads were relatively stable, ranging from 3.1K to 4.2K throughout the quarter. Active users saw a gradual increase from 17.9K in early April to around 22.3K by late May, maintaining stability towards the end of June at about 21.6K.
Cooking Fever: Restaurant Game by Nordcurrent UAB had stable revenue, beginning at $7.6K in early April and ending at $6.8K in late June. Downloads fluctuated slightly, starting at 3.3K and ending the quarter at 3.6K. Active users remained relatively consistent, hovering around 18K throughout the quarter.
Good Pizza, Great Pizza from TAPBLAZE showed stable revenue, starting at $1.3K in early April and ending at approximately $788 by the end of June. Downloads remained fairly steady, ranging from 2.3K to 3.6K. Active users saw a decline from 9.9K in early April to 6.6K by mid-April, followed by recovery to around 8.2K by the end of June.
These insights provide a snapshot of the performance trends for the top cooking games on iOS in Oceania during Q2 2024. For more in-depth analysis and data, visit Sensor Tower.